At first, I wasn’t too enthused about doing a hands-on with Disney Heroes Battle Mode Cheats since it looks like yet another uninspired FTP hero collection game (spoiler alert, it is) that targets children with a plethora of technicians and other shady methods. I doubly frown upon this endeavor since it is Disney Heroes Battle Mode Cheats pushing this garbage away. But I tried to sideload the overall game, and I was locked out thanks to a recent revise for the version I sideloaded being unavailable for my region. That’s when I decided to get my hands on an operating APK just to see what is so important that this game needed to be region locked for revisions while it continues to be in testing.
Now I don’t typically maintain grudges, but I obviously couldn’t pass up trashing this beta when (after participating in it) it’s crystal clear that it was designed from the bottom up to appeal to children while concurrently including aspects that nag those kids with numerous inconveniences until they cough up their parents’ money.
The storyline is very ho-hum. The essential premise is that a computer virus is corrupting every pixel in the game, turning your heroes’ friends and family against them. Despite the storyline not offering anything groundbreaking or interesting, it’s the only area of the game that actually incentivizes me to keep participating in. So take that opinion that as you will.
The graphics are alright. They properly mimic the look of Disney Heroes Battle Mode Hack properties in a clean 2D style. I can’t say they provide anything special, but regretfully the same could be said about a lot of the content in this game. At the very least these images aren’t too strenuous, so once it is released, it should be able to run on an array of devices no matter their specs.
The handles are about as effective as one would expect. This is a game designed to use touchscreens, so simple taps on the screen will get you where you will need to go. As much as i can tell, there is no support for physical controllers, but I mistrust the devs even considered additional control methods other than the touchscreen inputs that work best for this type of title.
The gameplay is where I completely lost my interest in exploring this past the necessary time required to get a good feel for what it provides. Needlessly to say with an FTP hero collection game you’ll be spending lots of time collecting and updating your team. You do that so that they stay powerful enough to take on the many opponents scattered over the game’s numerous levels.
Each stage is basically exactly like the last, lacking a few different backgrounds and opponent designs that are contained in each of the new chapters you unlock. The way it works is your team of 4 heroes will auto-battle against 3 waves of enemies, and the only real source you have is the four ability moves exhibited as cards at the bottom of your display screen. This style of gameplay gets old rather quickly as there is very little kept up to the player, and honestly, I am finding little reason to keep with the mind-numbing grind when no subject how far you improve the gameplay remains the same.
To be able to upgrade your individuals, you can provide them with the badges you earn while participating in. Once you gather enough of the, you can upgrade your hero to a new color level, that ought to make them just a little stronger. You can also improve each of their skills with the in-game money of yellow metal, but if you do this too often, you will begin to run out of funds.
There’s also additional modes in the overall game that are different from the main report, such as team-based missions or special promotions. These extra modes will take lots of time to uncover because you have to level up your team to a certain point so these areas become accessible, and the existing levels they are really established at are somewhat high. I suppose most of these things could be looked at mid to end-game content, but I cannot say I’ve the stamina to bother attaining that point thanks to how long I would have to grind to uncover them. As is it took me a couple of hours merely to reach Team Level 9